Kevin "Gaeel" Bradshaw-Rodriguez

Portfolio

Here are some projects that show off the kind of movement-based design that I love to play around with. Real life moves all the time, in plenty of subtle ways, it's important that our digital media understands this and that we infuse even the simplest things with kinaesthetic beauty.

If you want to see other projects and things I worked on, go to the projects page or back to the main page

A Lövely Little Fire

Made during a train trip to Paris in the winter of 2016, and later tweaked to add some lövely little secrets, A Lövely Little Fire is a virtual fireplace.
You can download it for yourself on Itch.io

Archive

Archive was an experimental short story about a person sentenced to death for knowing too much. As they grip to their speeder, hackers tapped into their brain, trying to retrieve that fateful memory before the inevitable firey crash.
This project was never finished.

Her Garden

Her Garden was a procedurally generated gardening/exploration game. When a player launched the game for the first time, they were given a garden with a unique colour palette and mysterious plants. The plants slowly grew, dropping seeds and turning the garden into a forest.
The player could collect seeds to plant them in other places, cut down unruly plants and move around the rocks and torches as they tended to their garden.
If the player crossed the threshold, they would be transported to another player's garden. They could walk around and take in the beauty of a strangers little corner of heaven, collect a few seeds, and plant some new flowers back at home.
The gardens were taken offline when no more gardeners visited

Plume

Plume is a short game made during a train trip, about a calligrapher who sold their soul to a cursed vial of ink.
This project was further developed for NaturalPad, who expressed interest in using the game for wrist injury rehabilitation.
Here's what I made for them and here's what they've been doing with it

Super Mega Death-o-Tron

I was beatboxing, and to transition to a new beat, I said "Super Mega Death-o-Tron" and then did my best to make dubstep noises with my mouth.
The name "Super Mega Death-o-Tron" was funny enough for me to try and make a small prototype of how such a machine would behave.
It really needs bullet casings!
I can't remember why I didn't go any further with this...

HopPopPop

This game has bullet casings!
Unfortunately, I hadn't yet uploaded it to a off-site repo when my laptop was stolen in a burglary. This game is no more...

Blast 10

A super arcadey shmup thing, originally made to show some "juicy" techniques, I just never really stopped working on it.
It's going to be released soon, and has some really cool music made by Cyanide Dansen